> It turns out there are multiple ways to seal traits, forming a pleasant spectrum of options
Where the author sees a "pleasant spectrum of options", I see overwhelming complexity - if there are so many options even for a rather esoteric feature like sealed traits, how can anyone hope to have a more or less complete grasp of Rust?
Where the author sees a "pleasant spectrum of options", I see overwhelming complexity - if there are so many options even for a rather esoteric feature like sealed traits, how can anyone hope to have a more or less complete grasp of Rust?