> current sandbox games (minecraft, dwarf fortress, terraria) implement water flows as cellular state machines. this is clearly wrong, because pressure is non-local
Dwarf Fortress's algorithm actually supports global pressure propagation, albeit in an ad-hoc fashion:
Dwarf Fortress's algorithm actually supports global pressure propagation, albeit in an ad-hoc fashion:
http://www.gamasutra.com/view/feature/3549/interview_the_mak...
http://www.gamasutra.com/view/feature/3549/interview_the_mak...