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> current sandbox games (minecraft, dwarf fortress, terraria) implement water flows as cellular state machines. this is clearly wrong, because pressure is non-local

Dwarf Fortress's algorithm actually supports global pressure propagation, albeit in an ad-hoc fashion:

http://www.gamasutra.com/view/feature/3549/interview_the_mak...

http://www.gamasutra.com/view/feature/3549/interview_the_mak...



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