I love VR, but I'm no way interested in the limited playstation vr.
The best VR experiences these days are PC mods.
Harry Potter Hogwarts Legacy's VR mod was better than being in person at the Wizarding World at Orlando.
They should give PSVR desktop compatibility! Sony can have their cake and eat it.
Also,this is kinda a fundamental issue with VR. Customers don't want siloed in VR, but companies only want siloed in VR. And both sides are vehement because of the above reason ^ and hardware costs.
I was very impressed by PSVR2 but I'd be hesitant to "invest" in a PS accessory that costs more [0] than the console and not knowing[1] that it will be compatible with future consoles.
Console makers usually make peripherals only work for that single console. The reasoning is that the games are only tested with those specific devices so it's hard for them to know if new games will run on old hardware or not. This totally sucks and they know it, so they generally don't come out and say it. But I believe this is why the PS4 controllers don't work on PS5, but do work on PS4 games being run on PS5 hardware (a kind of made up restriction if ever I heard one!)
Sadly, not the most fun info to share, but there is little chance the PS2VR will ever target anything other than PS5.
Even harder is to justify the console + PSVR2 (in Canada for me) to only play Gran Turismo 7. It is the killer app for PSVR2 and I've bought previous PSes just to play updated versions but this latest is a bigger jump in cost.
So because of that, I've been waiting to see if there's something that will skip a tech generation and not make me want the current. The Bigscreen Beyond is close, though roomscale.
Few people want to wear shit on their face to play a videogame.
Yes, I know you may, but you are not typical.
The vast, overwhelming, majority of people do not want to wear shit on their face to play video games. Or watch movies. Or work.
Marketing or curiosity may convince them that they do, so they buy a Quest 2, play Beat Saber for a couple of hours, and then put it in a drawer and forget about it.
I'm amazed with all these VRs priced 500+. It is not a price to dominate a market.
Here are my advice for any VR makers:
1. If you want to dominate market worldwide selling 10s millions of units you need that price to go down to 100-150USD (ripping off first adopters for 1000+ bucks won't work in a long run and you've had enough time to realize that already)
2. If you want to get price that low, you need to focus on hardware, ship simple wired and/or wireless "head wearable stereo screens" instead of entire hardware + software "ecosystems".
The best VR experiences these days are PC mods. Harry Potter Hogwarts Legacy's VR mod was better than being in person at the Wizarding World at Orlando.