The slowness comes from the interaction of numpy and a Python object "Polygon", which in not numpy. I suspect that a sufficiently clever coder could have optimized the result without resorting to Rust, but at the cost of a substantial increase in complexity of the codebase. The proposed approach keep the Python code simple (and moves the complexity into having another language to deal with).
I wish the author would take your suggestion (and other recommendations) here and try it out again. Would be a very interesting follow up to read: "How we speed up Python and simplifying our codebase by removing on more dependency".
Focusing on speeding up find_close_polygons instead of realizing that you're matching many points against the same set of polygons is also unfortunate, since that function being slow is a red herring. You can create a scipy.spatial.KDTree for example and just query all the points against that.