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Some people really love drawing 2d sprites pixel by pixel. Now people make 3d models to render down to 2d sprites. Some people really love drawing textures. Now people use Substance to make them procedurally. Some people really love doing polygon modeling for making characters for media. Now people do it with sculpting. Some people really love and took pride in creating high quality meshes that animated well with clean topology. Now remesh and retopo tools can fix all of that after the fact. Some people really love hand animating things like explosions and smoke. Now Houdini simulates all of it for you.

Every major efficiency advancement in any field is going to eliminate work that some people loved and trained for. Someone trying to do CG work for a game or movie based on the skillsets they loved and practiced 20 years ago is going to be doing something completely different if they want to be competitive today, and be buried if they don't. Does the OP lament the fact that the workflow he is a part of eliminated work that other artists would have done before them, and very likely spent as much time and love mastering as they did the 3d modeling?

I empathize with them - I've had former careers peter out like web design - but they should also recognize that they are beneficiaries of the same sort of change that is currently upsetting them. It sucks, but it is how progress has happened for a long time now.




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