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It is possible to generate good quality hands with Stable Diffusion with ControlNet. Here's a video talking about generating different hand positions from models created in Blender. There's also discussions about this on r/StableDiffusion.

https://www.youtube.com/watch?v=ptEZQrKgHAg

Now from personal experience, it's not as easy as it seems in the video. It still takes a lot of tweaking and many iterations don't come out well, but hands are definitely not an insurmountable problem.




Depth controlnets have been the most helpful sofar, they give space directions the best and untangles the good from the bad imo,


I mentioned it in another response as well, but here's the original implementation repo for anyone interested:

https://github.com/lllyasviel/ControlNet




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