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Console games really benefited from economy of scale. The Legend of Zelda had an MSRP in 1986 of $50. That is $136 in 2022 money. You can preorder The Legend of Zelda: Tears of the Kingdom for $70, or roughly half the price.

Imagine how many more hours of labor goes into a modern game compared to a 1986 game. The 1986 game has nine people in the credits. Three people with the role "programmer". Two things kept prices in line. Reduced hardware costs, as the older carts are much more expensive. Increased sales, where more people buy the same software.



Throwing more people mostly making graphics, and creating movie like sequences where characters explain things isn't as hard with the tools available compared to making everything fit memory-wise making choices not faced today. Those three programmers interfaced with the hardware directly, solved os problems to get things working enough to put in a custom game engine they created into the smallest amount of memory before they can even start creating a world where there game could exist. The challenge today is how can I generate enough content to create a story to put into my unreal game engine. The 3d part, driver development, the memory management all is handled by something else.




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