It is a fabulous exercise device. I have also found that Thrill of the Fight is an amazing stress buster. I think it’s because it hooks into the fight or flight response and closes the loop on chronic stress by letting you punch it in the face.
I don't really have the space for Thrill of the Fight, rhythm boxing and rhythm slicing are fairly stationary, so I don't have to worry about crashing into anything.
Not the OP but I agree with them and basically because of the point the GP made: PS2 era graphics and very few “killer app” style games.
It’s also much more ergonomic using a keyboard + mouse / gamepad and monitors.
Don’t get me wrong, the Quest 2 is fun. But at this stage it feels more like the Wii in terms of it being entertaining but not something you’d want to play “serious” (for want a better word) games on and over long periods of time.
The biggest difference between the Quest 2 and Wii is that Q2 isn’t as well suited for social gatherings.
> PS2 era graphics and very few “killer app” style games.
If the game studios / Oculus handlers were smart - when it was first released - they would have mined all of the best PS/3 era games to remake in VR instead of everyone trying innovative VR arcade games like creative Skunkworks teams instead of transforming past classics. Silent Hill series, more resident evil titles, Metal Gear Solid 1/2 would be amazing, Half life 2, etc.
There's a gold mine of FPS style controlled games that could be merged into a VR experience. I get the feeling AAA teams are waiting for the graphics to make new ones instead of doing remakes. Which is a big shame.
A lot of studios did this at first (albeit not for the Oculus specifically). And we learned that bolting on VR to an existing FPS doesn't usually result in a stellar VR experience.
To go back to my Wii comparison, the games that were the most fun on that platform were ones that took advantage of the motion controls in a way that centred the game around it. Rather than games that used motion as an after thought (or didn't even use them at all).
I don’t totally agree with this. For sure classic AAA games with motion controls bolted on can be fun, but it doesn’t take full advantage of the platform. VR really benefits from physical engagement, get the player up and moving, sweating and having the world respond physically and realistically to their actions. This helps take attention away from weak graphics, heavy headsets and blurry lenses.
I'm not really a gamer. I might play Diablo 3 on a Switch just to smash things up, but that's very casual. Wearing a VR set just for a casual gaming session doesn't seem to be very worth it, while wearing it for a workout has a much better pay off.
I wonder if most people buying and consistently using the Quest are for non gaming (primarily fitness) reasons.
I don’t think I would ever game on my quest, however.