Elden Ring repetitive, too long, and the only Soulsborne I will never finish, but it is ground breaking and has disrupted the stale genre of open world games, and the larger world of games that want to hold your hand and designed with a focus group.
Many gamers just want to get lost. Many gamers are fine with challenge. We do not need a thousand markers on the screen because nan might get lost. Nan would rather get lost in a fantasy world and fight a boss a dozen times than having an easy mode.
Elden Ring is an absolute masterpiece and deserving all of its praise.
That said, the open world is Elden Ring's biggest flaw, and I hope to return to the less accessible design of the previous games. Victory has to be earned to truly mean anything.
Many gamers just want to get lost. Many gamers are fine with challenge. We do not need a thousand markers on the screen because nan might get lost. Nan would rather get lost in a fantasy world and fight a boss a dozen times than having an easy mode.
Elden Ring is an absolute masterpiece and deserving all of its praise.
That said, the open world is Elden Ring's biggest flaw, and I hope to return to the less accessible design of the previous games. Victory has to be earned to truly mean anything.