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They very specifically said it was an interconnect issue. With the extra L3, adjacent dies made so many requests to each other's cache that it turned into a bottleneck, and this wasnt an issue on Milan X because its IO die is apparently beefier.

I cant find the source because I am on mobile and now google search is flooded with X3D chatter :/




interesting, if you can find it in your history let me know!




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