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It was hard for the journalist to summarize without getting too wordy. Here's how it works.

The game starts and scores like normal pinball. Each playfield also produces a resource [corn|carpentry|medicine|shoes|water] by playing. The carousel at the head of the game represents resources from others as balls. You need one of each in your carousel to be healthy and capable. These resources expire as you play, and you cannot get a new playfield ball until you replenish them by trading with other players for them. So you are playing and then having to stop and negotiate with other players.It's got an unpredictable social component.

There is a second round in which everybody is using money and the transactions happen without social complications.

This is mostly explained by just-in-time illuminated signage inside the playfield.

It's fun to play. But it's missing a lot of things the pinball purists care about. It's not designed to be a superior pinball game. It's about getting inside of two different dynamics of production and trade.

Also, the game is in a simplified state at the moment because I ran out of time dealing with the endless challenges. But this are the rules as designed.



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