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> GPUs today have a more VLIW-like architecture than CPUs

Older GPUs seemed more VLIW-like because they were descended from fixed-function rendering pipelines and essentially just exposed the control signals via instruction encodings. Over time, shader cores have become less VLIW-like, e.g. look at any reverse engineering of recent Nvidia architectures.

This makes sense for the same reason you give for SMT: if you're trying to execute from multiple instruction streams on the same execution units, it makes more sense to use small individual instructions rather than large puzzle pieces.



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