He's one of the last speculative-fiction aficionados...always looking at current and emerging trends and figuring out some way to weave them into [an often-incoherent] larger story.
I was always pleased but disappointed when things I encountered in the MGS series later manifested in reality...where anything you can dream of will be weaponized and used to wage war.
And silly as it sounds, The Sorrow in MGS3 was such a pain in the ass it actually changed my life. That encounter gave so much gravity to my otherwise-inconsequential acts of wanton murder, I now treat all life as sacred and opt for nonlethal solutions everywhere I can.
(I only learned after I beat both games that MGS5 and Death Stranding implemented similar "you monster" mechanics.)
> That encounter gave so much gravity to my otherwise-inconsequential acts of wanton murder, I now treat all life as sacred and opt for nonlethal solutions everywhere I can.
Hold up just a sec, do you make a living in organized crime or something?
No, I was alluding to my previous Rambo playstyle of gunning down enemy soldiers even when I didn't need to.
But it carries into reality...a spider crosses your desk; most people would kill it. Rats? We poison them, their families and the parent consumer on the food chain. Thieves? Shoot on sight. Annoying CoD player? SWAT them. Murder as a means of problem solving is all so unnecessary.
We all have a body count. Most of us go through life never having to face it.
It's more than that. It changed my outlook in reality too.
The experience forced me consider the implications of taking any life-- whether it be in aggression, self-defense or even for sustenance. Others may try to kill me, but I can do better than responding in kind.
As a result, I refuse to own a gun and reduced my meat consumption. I have a rat infestation but won't deploy poison or traps that will maim them (losing battle, but still working on it). Etc.
I was always pleased but disappointed when things I encountered in the MGS series later manifested in reality...where anything you can dream of will be weaponized and used to wage war.
And silly as it sounds, The Sorrow in MGS3 was such a pain in the ass it actually changed my life. That encounter gave so much gravity to my otherwise-inconsequential acts of wanton murder, I now treat all life as sacred and opt for nonlethal solutions everywhere I can.
(I only learned after I beat both games that MGS5 and Death Stranding implemented similar "you monster" mechanics.)