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>AI never does this.

AI never does this now...

We're probably one or two generational architecture changes from a system that can do it.



Can you point at these proposed architectures? If they are just around the corner there should be decent enough papers and prototypes by now, right?


You do realize that people have been making predictions just like yours for decades?

"Real" AI is perpetually just around the corner.


You also realize that when AI accomplishes something we move the goalposts leading to the AI effect?


Perhaps the goalposts were always in the wrong place.

AI researchers tend to use their own definitions of intelligence - playing chess/go, having conversations about trivia that require no true emotional insight, "making" "art", writing code, driving.

What if those are all peripheral side effects and not at all necessary to human AGI?


The goalposts were moved by marketing hype about a decade ago, when people started claiming that the then-new systems were "AI". Before that, the goalposts were always far away, at what we now call AGI because the term AI has been cheapened in order to sell stuff.


No, AGI replaced AI for general intelligence before the current craze, AI was “cheapened” several AI hyoe cycles ago, for (among other things) rule-based expert systems. Which is why games have had “AI” long before the set of techniques at the center of the current AI hype cycle were developed.


Heh, that's funny. I've seen the term "AI" used in many games for a computer opponent, but somehow I've never connected that use with the general term.




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