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The benefit for 48fps is mainly for smoother special effects. People are so used to 24fps now that the stuttering you're talking about is part of the collection of characteristics that people call "cinematic".

It's not a video game, you're not in control, so the standards are different.

In a high CGI film, like Avatar 2 for instance, where the entire film is mainly CGI, then shooting in 48fps has an advantage and looks much better. You simply have more clear information on the screen per second that way, which helps for 3D and for CGI detail.

The only issue really is that camera movement needs some experimentation to get right. Some movements in 48fps are too quick or too smooth and this makes them jarring to general audiences who are used to 24fps. Actors also move a certain way for 24fps (they slow down certain motions for instance), so they'll need to fiddle with that as well in 48fps.



I'm currently watching through House of Cards. Not exactly a high CGI series full of special effects which need high FPS to look smooth. Yet the incredibly low FPS is jarring at times. Turns out people like to put big sweeping camera movements even in non-CGI movies.


On the contrary, I think HFR can make improvements (or unlock new possibilities) for very routine shots, like panning and zooming.




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