I wish the damn game engines did this instead of playing some random-ass music in the background and in a way that tied with whatever it is you were looking at, in addition to adding reverb and whatever based on the geometry of the scene. A lot of effort goes into graphics, but man, so much untapped potential on the sound of things.
There’s a couple popular game engine audio plugins which have this reverb feature and similar synth / sampler modules available for 3d event-based programming. Checkout Wwise and FMOD.
Agreed it would be nice to see more dev effort on this side of the house.
https://news.ycombinator.com/item?id=34163559