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| | Ask HN: Advice/Thoughts on the behavior of the UI for a mutliplayer game | |
2 points by yalogin on Jan 3, 2012 | hide | past | favorite | 5 comments
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| | I am working on a multiplayer game along the lines of checkers. I am trying to find the correct way to make users find open tables and join. What is usual expectation from a user's perspective? The game could last about 20 mins so I cannot let a user wait for the current game to end because it will take at least 10 mins (average) and he will get bored. So I am building a "robot" to play so that the user need not wait to play but fun here is when user's discover and play against one another. What are your opinions on this? What are the normal expectations for such games? |
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