I'm not an artist. I have a GCSE grade C or D, from 22 years ago back when that qualification still used letters. But despite that, I have enough of an eye for art to be surprised and disappointed by how many flaws other people are not only willing to accept, but actually prefer. Back in 2000-ish, that was my peers using non-tiling animated gifs as the background of their geocities pages; later it was seeing 72 dpi pixelation and jpeg compression artefacts on food packaging in a supermarket; or a lack of kerning in a clearly not-fixed-width font in a video game.
I've also seen an artist get frustrated because two managers completely disagreed about what an ideal UI should look like, and kept saying they were too busy to talk to each other even though both needed to sign off the design and didn't like what the other wanted the UI to look like.
And another who got a string of unpaid interns (they didn't tell me the interns were unpaid, but given how that contract ended it couldn't have been otherwise) to design a series of changes to the UI and then wondered why it was taking me so long to finish it. But that manager also kept telling me they wanted a button "wider" until I asked them to draw it and then they said "wider but vertically".
I'm starting to think one of the things artists are needed for is to convince everyone else to stop arguing and just do the thing. This fits with the meme of the last two decades of fancy art being "Here is an unmade bed representing my depression" — the convincing justification is more important than the work itself.
Exactly this. I think the equation will be different with AGI, but we're pretty far from that. This alignment issue is even difficult for humans, which also means it is difficult to convey it to computers, which likely means computers will be a lot worse at it. Especially since computers are targeted at general audiences. People are better able to understand a lot of context clues that a machine would have an incredibly difficult time. We all know that in order of communication ability it is: in person > video chat > phone call > text. Anyone on the internet has probably witnessed first hand people arguing that should be agreeing because of a slow growth of miscommunication. It is why we humans gesticulate (if that manager gesticulated vertically when saying "wider" you would have had no problems). We'd need to give these AI artists cameras (we're already giving them speech inputs fwiw) but and teach them a lot of things. I'm sure we could get there, but this is really far from where we are now.
There's something called the Gullibility Gap and it is created because we anthropomorphize things as humans. More specifically, we see machines doing things that ONLY humans can do and thus our propensity to anthropomorphize them is even greater. We think that they must be intelligent and thinking because the only other things we've seen that do the tasks that they are doing also are intelligent and thinking. But what we've forgot is that the non-machines are also generalists. The machines can only do their specific tasks.
There's also issues with how machines "think." We know that they do not think like humans, and so this does create issues and ones I doubt we'll solve anytime soon. And like you pointed out with emotion, that's not going to be something that machines can understand. Who knows if AGI will even be able to. But then again, often we have a hard time understanding one another's feelings. But sympathy and empathy were powerful creations for us bio machines. So we'll see, but I do think it is quite easy to over attribute what these machines can do.
I'm not an artist. I have a GCSE grade C or D, from 22 years ago back when that qualification still used letters. But despite that, I have enough of an eye for art to be surprised and disappointed by how many flaws other people are not only willing to accept, but actually prefer. Back in 2000-ish, that was my peers using non-tiling animated gifs as the background of their geocities pages; later it was seeing 72 dpi pixelation and jpeg compression artefacts on food packaging in a supermarket; or a lack of kerning in a clearly not-fixed-width font in a video game.
I've also seen an artist get frustrated because two managers completely disagreed about what an ideal UI should look like, and kept saying they were too busy to talk to each other even though both needed to sign off the design and didn't like what the other wanted the UI to look like.
And another who got a string of unpaid interns (they didn't tell me the interns were unpaid, but given how that contract ended it couldn't have been otherwise) to design a series of changes to the UI and then wondered why it was taking me so long to finish it. But that manager also kept telling me they wanted a button "wider" until I asked them to draw it and then they said "wider but vertically".
I'm starting to think one of the things artists are needed for is to convince everyone else to stop arguing and just do the thing. This fits with the meme of the last two decades of fancy art being "Here is an unmade bed representing my depression" — the convincing justification is more important than the work itself.