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Disagree. A good metaverse (not the corporate hellscape metaverse of SnowCrash), requires copyleft, and UE is not it. I was devving in UE since 4 was a paid product, until I realized there are a lot of questionable practices by Epic and TS, and that the license was actually quite bad, and moved into Godot. Are there missing features? Yes, but many features in 4 are quite nice, and not too far behind UE/Unity.

I had been thinking about my version of the metaverse for a long time and even before FB did their changeup, my conclusion was that this is exactly the reason the corporate metaverses will fail in the long run.



Look I'm no lover of Unreal or Unity and adore Godot but...

> Are there missing features? Yes, but many features in 4 are quite nice, and not too far behind UE/Unity.

Godot is about infinitely far behind from Unreal. That doesn't mean it's not useful, but Unreal is borderline research, cutting edge techniques, applied in a production engine. And Godot will continue to lag until they start putting out techniques before Unreal. Unreal has the advantage that they can just hire researchers before their papers are published.

Their business model is sane, sustainable, and pretty flexible.

> until I realized there are a lot of questionable practices by Epic and TS

Such as?

> and that the license was actually quite bad

In what ways? It's about the best commercial license I can imagine.


Most of the stuff people talk about as next gen is more like feature sugar, while the core of Godot has lots of the same core features in a different state. I recompile main branch almost daily, and things like Vulkan are working very well. Of course I'm not saying feature parity, but more to the point that despite the lack thereof, licensing itself is one of the things that does and will make Godot so powerful and why I think it or another FOSS engine like it will become much more than what people assume now.

I won't go too much into Epics lies about the engine and other issues (things like refusing all of the linux editor pr's and a community run one was better maintained, not releasing a launcher, using phone home stuff, to be fair this was UE4 days) TS talking lots shit about linux, pushing more launcher fragmentation via store exclusives, and other things that just showed me repeatedly Epic is not to be trusted... and thats before we even get to the license stuff.

Commercial licenses are bad, copyleft is good. Even for games, and sometimes I miss out on a few features by making almost all of my daily stack gpl-compat, but I also believe that computing is an inherently philosophical choice and I wish, more than anything on the topic, that people would get over their fear of selling copyleft software.

Tron fought for the user. Thats what copyleft does. Commercial licenses do not. Niether do BSD style licenses.




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