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> yet multi-billon dollar studios claim supporting anything beyond x86_64 Windows is an impossible feat.

it's because multi-billion dollar studios don't hire nimble, competent teams that can turn on a dime.

They higher large numbers of replaceable cogs, use massive engines and other commercial libraries from various vendors, in the hopes of shortening development time without sacrificing production value.

Unfortunately, this only works to some degree, and makes turning on a dime hard. Not to mention that their leadership tend not to be technically informed enough that making such a change seems risky for low benefit.

it's why i do not buy games from such multi-billion dollar studios.




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