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I imagine that part of that is that he's a video game developer and not an embedded systems developer. I have no experience with embedded systems programming so idk how similar the two are.

But:

1) Lots of things things have high overlap with fast/LL languages.

2) I imagine there are nice returns to focusing the language on a specific use-case, even more so when the core developers are not actively using it for the other use cases (I doubt he or his team will be doing embedded work anytime soon).



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