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> something like a 3D space that people move around in with avatars

Once again, we have those metaverses: MMOs. Anyone suggesting that every MMO of the future must be first-person, merely to reap the benefits of being in VR, will first need to explain why fewer than 100% of the video games of the past 20 years have been first-person. VR just isn't a fit for enormous categories of experiences.



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