WebKit lock in is a way to prevent web apps from disrupting appstore cash cow. Appstore is rentseeking on popularity/market position of the iPhone/iOS - and clearly worded above - appstore distribution monopoly is anticompetitive.
This is another meme. It was revealed in the Epic trial that 80% of App Store revenue comes from games - that would not be in the browser anyway.
If the lack of alternate browsers are the only thing stopping app developers from making better PWAs, then why are all the same developers making iOS apps, Android apps and web apps instead of just making iOS apps and web apps?
And where are all of the successful profitable Android apps that are bypassing the Play Store?
Umm apple was the slowest to adopt webgl 2.0 to the point where it was pointless targeting it because you didn't have reach. And WebKit blocks a lot of other standards.
If iOS had open browser engines I guarantee you two things :
- evolution of web standards would be different
- web mobile games would be a thing
The 30% cut would incentivise big distributors to invest in it (Epic/Steam). It was enough to get epic to risk getting baned from appstore
If Apple is holding back “web mobile games”, why aren’t developers making games for iOS and the web instead of iOS and Android? As a mobile game developer wouldn’t it be logical to skip making a native game for Android and just make one for the web that covers Android and computers?
Just because Android devices can allow for alternative stores, doesn't mean in anyway that it's easy to setup, nor is it simple to write software in the limited sandbox provided that needs to work independently of Google services. This is all by design.
So, how successful do you think a store would be if its made difficult to install and difficult to create software for? Is it any surprise there are no successful profitable apps?
Then let’s limit the discussion to alternate web browsers. If the only reason that Apple is keeping alternate browsers out is because of losing App Store revenue, then we should have plenty of successful “apps” that are iOS/web only instead of iOS/Android/web.
Are browsers the same as app stores? Are browsers designed to search for vetted web apps and provide an environment for them to run without the browser bulk? Are browsers designed for ease of purchase? Are alternative browsers supposed to be competition for app stores?
I’m not aware of any proof this is the case. Regardless of platform, what business is going to invest the time and money required to make a competing platform for app delivery on mobile that rivals the current stores? Both Google and Apple can shutdown you down in an instant if they were to consider you a competitive threat. Why bother?
So businesses won’t invest time and money to create a browser. But companies will invest literally billions of dollars collectively to develop other software?
The Mozilla cooperation mostly survives because of Google funding it to be the default search engine. Even Microsoft decided it didn’t make sense to keep developing its own browser engine. How is a company going to make money creating browser? No company has successful made a profit from people paying for a browser - ever.
Yes, I was around and into computers when the first browsers came out. I was actually writing extensions to a custom Mac Gopher server before the web became popular.
Ok so now we are going into the history of browsers, who said anything about paying for browsers. Your argument was 'why are web apps not popular on Android then', and I explained why.