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Poster of the waves and squelch comment here. I probably should have added that I too find it an incredible achievement before listing the things I noticed that were off. I listed those things because I know that the people who work on these games and engines frequent hacker news so if I point the main things out that I’ve noticed as being off then it’s feedback for those guys as to what to work on next. Things like the NPC animation are pretty obvious but stuff like the lack of squelch are easy to overlook.

I also like to hear from people involved in these things, who may post a comment or reply about efforts going into solving these challenges. I’ve learned some cool things about Far Cry 2 which I didn’t know about after posting that comment.

Nothing should be above criticism. The Titanic was an amazing achievement for its time but thankfully we have learned from its mistakes and now build better and safer ships as a result. We need both praise and criticism in the world in order to succeed. Whilst it is tempting to “bake a cake filled with rainbows and smiles and everyone eat and be happy” it does not lead to happiness or successful outcomes in the long term.

To paraphrase Ferris Bueller, we should “stop and look around once in a while, else you might miss it”. We should especially do this after our successes. But nonetheless, the world spins ever onwards and we should aim to improve with every iteration of that spin lest we fall backwards.



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