If you like playing with polyominoes, there is a really fun chesslike table game inspired by them called Blokus, and someone wrote an open-source engine for it:
https://pentobi.sourceforge.io/
Of course, as already noted in another comment, there's the ultimate tetromino game: Tetris (literally defined as tetromino tennis)...
There's tons of polyomino games that have come out in the past 8 or so years. I wouldn't necessarily say they do a better job than Blokus did (imo, I really like Blokus), but it's interesting to see what game designers have been doing with the concept lately.
Uwe Rosenberg in particular has designed a bunch of games playing around with the polyomino concept, starting with Patchwork, then a trilogy of games Indian Summer, Cottage Garden, and Spring Meadow, and then culminating in a rules-heavy game A Feast for Odin.
Phil Walker-Harding designed a very popular one called Barenpark, where you cover spots on a board which unlock different types of tiles and new boards.
A recently released game that's been well received that utilizes a lazy susan for tile selection is called Planet Unknown.
There's also a tile drafting game called Isle of Cats that's quite popular as well.
A game that combines polyominoes with roll and write games that's quite popular is Cartographers.
Patchwork kicked off this new trend in board games, and was released in 2014.
Polyominoes have been obsessing me. Not tiling but counting them. No formula has been yet found. Their free numbers (i.e up to rotations and flipping) go
1, 1, 2, 5, 12, 35, 108, 369, 1285, ...
Meaning for ex. there are 5 tetrominoes :
■
■
■
■
■
■
■ ■
■
■ ■
■
■
■ ■
■
■ ■
■ ■
The myterious sequence follows a ~4 growth rate.
I've been (nowhere as a mathematician) exploring this problem for years, generating them and trying in vain to find patterns in their properties.
I'd love readers with a high view in combinatorics telling what they think of this problem. Do you think a formula will one day be found or rather that there can't be a closed one for some necessary reason ?
Maybe it has to do with symmetries. The proportion of symmetric polys in successive generations goes towards zero. I suspect that this 'pollutes' the asymptot.
About published research, I just glanced at the little I found, (as I often can't do more than glance, being limited in Maths.)
First thing that came to mind is, maybe if you don't eliminate symmetries or roations or both, that maybe a clear formula appears? Maybe it's one of those steps that makes it a hard problem.
Upon reading the first few pages and seeing the pictures I realized that all Tetris pieces are made of shapes with 4 adjacent cells. Additionally, all permutations of 4-cell shapes are represented in Tetris. It also clicked that the prefix is similar to tetra.
I suspect many other folks realized this already but it was a charming lightbulb moment for myself.
If you like playing with polyominoes, there is a really fun chesslike table game inspired by them called Blokus, and someone wrote an open-source engine for it: https://pentobi.sourceforge.io/
Of course, as already noted in another comment, there's the ultimate tetromino game: Tetris (literally defined as tetromino tennis)...