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>I miss when game companies didn't host their own games and you could just download the server portion and host it yourself (or rent a server)

I have hosted several servers for several games over the years but they have huge disadvantages too. One of them being that server admins can see IP addresses of players, and that leads to DDoS. Admin can also be fickle and kick players for whatever reason, had a popular server(which turned into the only server as the game got old) where the admin would kick women if they didn't respond positively to his creepy flirting.

And there is no automated matchmaking that takes balance into account.




> Admin can also be fickle and kick players for whatever reason,

This also describes the behaviour of common game providers. The difference is: you can switch to a different server if you are annoyed by this, but cannot get rid of the game provider/publisher.

> And there is no automated matchmaking that takes balance into account.

This could in principle be implemented.




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