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I've heard that the original PS2 Architecture was similar to program for as modern vulkan based rendering. Any truth to that? (I have 0 experience in game/3D programming)


No, not anywhere remotely similar except that some of the terminology like display lists (that predated PS2) are still used.


>display lists (that predated PS2)

Amiga (copperlist). 8-bit Atari before that. Probably even earlier.


There are some vague similarities; like VU1 can be used akin to a mesh shader to generate procedural geometry. But the overall architecture is very different and simplified. There's no pixel/fragment shaders, for example; you just get Gouraud shaded triangles and nothing else.

Modern GPU APIs are about as similar to programming the PS2 as OpenGL 1.x is similar to an Nvidia RTX 3080.




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