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The basic decision to make the heists a focal point of the game - drawing on the reaction to "Three Leaf Clover" from GTA IV - was a good one, yet it did make the overall experience feel shorter. A series of three short stories as opposed to one long arc.

Whereas in GTA IV, by the time you confront Dimitri on the island, I felt as if something was really accomplished and it was about revenge for what had taken place, over many years, not the just the handful of slights by a person whom the main characters got screwed by.



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