This is exactly the opposite of the pricing psychology ISVs benefit from. Good anchors for pricing are not cheap, disposable items but rather expensive, valuable economic inputs like "your fully loaded cost for $TIME."
I know a dev or two with "buy me a beer" buttons. Anecdotally, one of those buttons plus $5 will buy you a beer.
I know a dev or two with "buy me a beer" buttons. Anecdotally, one of those buttons plus $5 will buy you a beer.