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> I made the whole engine and animation system fit in 4K so it would fit into the instruction cache of the CPU

That's an impressive feat. The screenshots in the linked article look pretty nice particularly for the a PSX-era game, it has a good futuristic, but dirty industrial cityscape thing going on. Did you manage to utilise any of the tech in another project, or was the whole thing just completely binned?




> Did you manage to utilise any of the tech in another project, or was the whole thing just completely binned?

At that time we used to bin everything and start again (from the engine point of view at least). Usually it was so complex and hacked together by the end that there wasn't a generalised system to extract. We'd obviously take what we learned into the next title, but less so the code.

PS2 was probably the first time I remember reusing engines.


Do you still work in the games industry?


Nope, I bailed in 2005 after 10 years. Healthcare tech now, and I hope to never need to do the kind of low level coding I did back then, ever again :D


Funny how the most bland of work ends up paying the big bucks. lol




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