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Because Vulkan, despite the mystical reputation it has in gaming circles, actually has fairly low adoption vs OpenGL .

Very few applications in the grand scheme of things use Vulkan, and a minority of games do.

Therefore the ROI on supporting OpenGL is very high.




Doesn’t implementing Vulkan give you DirectX with DXVK and VKD3D and OpenGL with Zink for free?


Only if you support all of the necessary Vulkan features and extensions. The article states that getting to that point would be a multi-year full time effort, whereas "only" OpenGL seems to be within grasp for this year. And arguably having a lower OpenGL standard soon is better than OpenGL 4.6 in a few years.


Yes, with appropriate (and reasonably-available) Vulkan extensions.




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