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Yeah, it was quite different. Half the strategies for grid-net doesn't work, and my pattern matching is off.

Same for Loopy/Slitherlink. It's the same game, but changing shapes vastly changes the game. Very fascinating and refreshing.



I remember being pretty mad at how a straight piece isn't immediately solved after you fix one wall. Like how can it still have wiggle room?! =))

All general principles still apply though, so experience with Net certainly helps here.


Exactly the same I was thinking off! Normally a straight piece will propagate and lock all other straight pieces either into it or parallel with it. But yeah, still gain some information, while the neighbor straight isn't locked at all times, it's at least constrained. So very cool to play the same game I already like, but with some new twists. :)

Edit: I like how I can mark known edges. So many digital puzzle games make it hard to mark the same stuff I would on a paper.




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