I have a confession to make. I installed lots of adware back in the 2000s. It was good money, got paid around $4~6 USD per toolbar installs that I bundled with my free software I made.
It really felt like I was printing money. Whenever I needed to pay tuition I would just work for like 8~10 hours and the next month a check arrived that paid all of my costs as a student.
Looking back it wasn't the best but neither was being forced to pay a few thousand dollars every semester to buy the same textbook but with an updated cover and table of contents so they can call it the 18th edition.
For a corporation that is trading publicly to do this, I have to wonder who is running it and whether they have its best interest.
I see many indie developers starting to ditch Unity and opting for Godot or other game engines. This is unlikely to impact Unreal Engine, as it very much is aimed at a different demographic (namely studios with at least 5 FTE)
It really felt like I was printing money. Whenever I needed to pay tuition I would just work for like 8~10 hours and the next month a check arrived that paid all of my costs as a student.
Looking back it wasn't the best but neither was being forced to pay a few thousand dollars every semester to buy the same textbook but with an updated cover and table of contents so they can call it the 18th edition.
For a corporation that is trading publicly to do this, I have to wonder who is running it and whether they have its best interest.
I see many indie developers starting to ditch Unity and opting for Godot or other game engines. This is unlikely to impact Unreal Engine, as it very much is aimed at a different demographic (namely studios with at least 5 FTE)