What tech stack would you use today for a multiplayer board game?
- 1-6 players per game
- Round based
- Only one player can be active at a time
- Multiple games happen at the same time
- Optimally, non-technical players can spin up their own server to play on (e.g. via Electron app)
- Optimally relatively cheap
For communication I was thinking about websockets, but this would limit the amount of parallel connections / games a lot.
I am thankful for every comment mentioning libraries / stacks and why I should consider them.
- https://hathora.dev/
HN Discussion:
- https://hw.leftium.com/#/item/30442072
- https://hw.leftium.com/#/item/31084779
- https://hw.leftium.com/#/item/31934181