Game is getting a lot of had press, and for good reason. It's extremely predatory, but it's a huge IP and so it is expected for it to be making a lot of money.
You definitely have to suffer if overall the strategic is offering off though, reputation is a long term consideration and blizzard is getting worse and worse with each new release.
I think Europe is starting to legislate these lootboxes games too.
Are there any demographics information about the people who spend a lot of money on microtransactions? There’s obviously a decent chunk of the population who does but Im not aware of anyone in my circles with this habit. Is it mostly children?
Some of my friends try to hide the amount spent in micro transactions. One reason, is that they do not want to think about it, as it would be way more money than they would like. The transactions are spread over time, so each one is a bit less “impactful” at their wallet. Also, nobody is sure about the exact amount.
Another reason is that mobile games are considered childish. So admitting to spending money on them has the danger of people considering them childish. At least in their minds.
I think it is split into two groups, the small percent of whales that contribute a huge percent of the revenue, and a larger minority of users who consider spending money on the game as an expense like going out for drinks or other entertainment. The majority of users just exist to make a game popular as a means to entice whales who will spend money.
We are sort of in a transition period where only more veteran gamers experienced the norm of having fixed cost games, whereas now microtransaction based monetization are normalized.
Immortal is not a random game, it is a Diablo game
Diablo 3: "The game set a new record for "fastest-selling PC game" by selling over 3.5 million copies in the first 24 hours of its release"
Genshin impact released in 2020, 2 years passed and in the West mobile gaming revenue almost doubled (from 115 billions to 164 billions), so there is room to double Genshin's record
If blizzard was smart, it could have set a new record with Immortal; but they failed miserably with their biggest IP
So no, it's not 15%, it's close to 30-40% less if the game was released during the same timeline
Fun is relative, but coming from someone that enjoyed Diablo 3 and likes that kinda of games... it kinda is fun, the game itself is well made, the core mechanics is fun (again if you like this type of game).
But you are overwhelmed with popups, stuff shining asking for your money. I gave up after a couple hours. Even though the core game is ok the stuff around makes you feel you are in cheap gacha game where you pay to pay. You can easily find on youtube the explanations of how the micro transaction in the game works, and it is just disgusting what they are doing.
You definitely have to suffer if overall the strategic is offering off though, reputation is a long term consideration and blizzard is getting worse and worse with each new release.
I think Europe is starting to legislate these lootboxes games too.