Meanwhile Nintendo never releases their games on other platforms, and Sony pays off external studios for timed and permanent exclusives, while sometimes releasing internal ones on PC years later.
You’re just comparing between consoles. But Microsoft’s Xbox division has been eating up marketshare in PC gaming as well, having replaced Windows Live Games and similar projects. And they’ve bought up a lot of game studios as well.
This behavior is normal in the console market, but not common in the PC market at all.
Because Xbox exclusives are about console exclusivity, they release their games on PC day one. The other console makers are even less consumer friendly.
We'll see how many post-acquisition inXile, Obsidian, Doublefine etc. games make it to Linux/macOS compared to pre-acquisition, not counting those where they had contractual obligations to release Linux port (e.g. Psychonauts 2 was already sold for Linux via Fig before the acquisition) it doesn't look good so far.
> Meanwhile Nintendo never releases their games on other platforms, and Sony pays off external studios for timed and permanent exclusives, while sometimes releasing internal ones on PC years later.
"X sucks too!" is very rarely any kind of a defense at all. What does that have to do with Microsoft's behavior?
If you excuse bad behavior because there's a WhatAbout distraction, no criticism of anything will ever be valid.
I'm comparing to consoles because that's their competition. They see PC as an additional platform that they also release to, and exclusives refer to console platforms, not PC.
Who exactly are they losing goodwill from?