Not the same phyics, but a similar story. We used to play the original motocross madness(Not the whole thing, I think we had a demo disk with one level) and while there were "tricks" you could do with a key input we did not care about that, the real fun was the tricks you could do with the physics engine.
The single best thing about motocross madness the first was that the stage was surrounded by a large wall, but if you could get up that wall to keep you from going out of bounds the game game would yeet you with great force to the center, it was glorious.
I loved the Sega versions, 1, 2, and 3 I think. Being able to upgrade bikes made the story mode a lot of fun for the time. And the cut scenes after races were epic. Eat my chain, Lawler!
I think of road rash and soundgarden rusty cage plays in my mind.
I played the 1994 playstation version, and I remember meeting some of the folks involved at AFM races at then sears point (getting some cool road rash stickers)
In 8th grade I was excited to go home, visit shockwave.com, and load up Road Rash. It was a great way to de-stress by visualizing bullies getting kicked at high speeds, haha!
I haven't found a game that matches the exact physics of doing wheelies and using oncoming cars as jump ramps.
I wish somebody remade the game with the same over-the-top physics. There's still a lot of untapped potential there.