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It's certainly the most popular example of poor implementation. But one could argue that USB-C isn't even implemented and they just used the connector/form factor for their cable. I recall the RPI4 also having issues early on with power over USB-C.

But that's precisely my problem with this - if we're forcing every device to merely adopt a USB-C port, that does nothing to ensure they're actually using USB-C specifications or interoperable. Game System X and Phone Y may only work with USB-C cables/chargers X and Y, which satisfy the requirement without fixing the compatibility problem.




> …if we're forcing every device to merely adopt a USB-C port, that does nothing to ensure they're actually using USB-C specifications or interoperable.

You certainly need more than just the physical port. IMHO the minimum reasonable requirement would be that the device must charge at near the maximum supported rate (minimum of the device's, cable's, and charger's advertised rates) with any combination of compliant charger & cable. There wouldn't be much point in mandating the use of USB-C ports otherwise.




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