A city-builder/colony builder but real-world scale, and proper day-night cycles.
While I love games like Cities Skylines, Cities in Motion, and Banished, they don't go for real-world scale on a number of aspects.
Things that are just normal and common in the real world - like footbridges, underpasses, etc are either not possible or super janky/modded in and manually placed.
When day-night cycles exist, people and vehicles usually don't move at the right speed - so someone setting off to their job 20KM away in a car/bus/tram/train might take all day to get there.
In Banished a character can't walk across a reasonable sized village without starving or freezing to death. Nobody invented the packed lunch.
While I love games like Cities Skylines, Cities in Motion, and Banished, they don't go for real-world scale on a number of aspects.
Things that are just normal and common in the real world - like footbridges, underpasses, etc are either not possible or super janky/modded in and manually placed.
When day-night cycles exist, people and vehicles usually don't move at the right speed - so someone setting off to their job 20KM away in a car/bus/tram/train might take all day to get there.
In Banished a character can't walk across a reasonable sized village without starving or freezing to death. Nobody invented the packed lunch.