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3D graphics especially interactive interfaces is still far too complicated, presently needing to be build over layer upon layer of libraries and toolkits. I think a simpler approach will be a good thing to have for developers.



What do you mean by layers? Vulkan, opengl, metal, directx, etc are all pretty low-level APIs. They’re complicated to use, but architecturally simple (at least from the end user perspective)


In a way I mean that these libraries are low level.


Spline.design is great.




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