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Unreal Engine 5 demo is frighteningly close to reality (twitter.com/andrewsteinwold)
5 points by matthewsinclair on May 10, 2022 | hide | past | favorite | 3 comments



General criticism of all this sort of “wow so real” hype.

As good as game engines in general and Unreal Engine in particular are getting. It’s still pretty obvious once you engage with the physics engine that it’s a game/cgi world.

Maybe it’s just decades of practice but I can see the hit boxes and interaction zones and all the little stuff like that that just always makes it clear it’s a game.


Unfortunately short of some kind of brain link sci-fi fantasy device I'm never seeing a future of game engines and game playing that doesn't have that feeling.

It's a limitation that exists because of the requirement for abstraction of interaction.


Agreed, it’s just so strange to see the hyperbole get more ridiculous as we get better graphics... As if graphics alone are all it takes to make an interactive experience seem real. It makes me wonder just how familiar the average person is with video game physics, because I don’t consider myself a hardcore gamer or anything but it just baffles me that you could play any kind of 3d first person games for more than a few years before beginning to “learn” these instincts because they actually help you play games better, learning what to expect from the physics engines, learning how to gauge when your close enough to hit the button to interact, at some point surely even “casual gamers” will begin to learn these at a “meta level” and be able to generalise this knowledge across individual games and begin to “see the matrix” so to speak.




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