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* More innovations with passthrough (combination of a VR headset and AR). Currently you can get "X-Ray Vision" to see where your controllers are in a room. In the future, this could be expanded to other peripherals such as keyboards. It allows you to have a cooking video playing while cooking (hands-free control) [1] or place/design furniture in your room [2]

* Once the resolution is a little better - virtual offices[3] and cinemas[4] allow for significantly more screen real estate than a traditional setup, requiring less space and capital investment.

* Live/pre-recorded virtual concerts and sports games[5] are already occurring (where you can invite friends to watch in real time). The current 'experiences' (wingsuit flying, virtual tourism, etc..) are far more immersive than watching the equivalent 360° Video

* VR fitness is a reasonable method of cardio, burning ~9 calories a minute. It can also augment other training methods, such as a stationary bike[6]

* Haptic suits[7], gloves and treadmills[8] - not really my thing, but allowing 360° running and feeling the interactions with your environment.

[1] https://www.youtube.com/watch?v=keufFXiO1_M&t=3m45s

[2] https://www.youtube.com/watch?v=_ZFiaILqQng

[3] https://www.youtube.com/watch?v=5_bVkbG1ZCo

[4] https://www.youtube.com/watch?v=Sh9n0bZcprk&t=1m7s

[5] https://www.youtube.com/shorts/duMowUK6tk4

[6] https://www.holodia.com/vr-fitness-blog/holofit-vr-works-wit...

[7] https://www.youtube.com/watch?v=q4UdbYrqa2A

[8] https://omni.virtuix.com/




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