Halo worked well as the pistol (starting weapon) is all you really need. So there’s no massive disadvantage on spawn.
I remember playing online 2v2 (halo on xbox, there was no online so it was actually system link, lan, run over the network. Bloody hard work from Australia) in which screen cheating is most definitely a feature.
Nothing more bonding for two brothers to duke it out 1v1, and then discover you’re leagues ahead of everyone online in 2v2.
As I recall the Xbox had an Ethernet port and Halo supported up to four consoles. I think there were some limitations. Not sure if two teams of 8 were possible but I think 4x4 was. At a minimum I believe dedicated screens were possible in a four player game.
The PS2 had something similar (only two consoles) but it used Firewire because Sony is the Apple of Japan.
I didn't know 4v4v4v4 was possible,
we mostly did 8v8 CTFs.
I gave up on PS2 games because the first few I tried would say 2 or 4 or more players and too many times they meant "1 per PS2" without disclosing that ahead of time where xbox and GC reliably had splitscreen on pretty much any multiplayer game.
I’m honestly not sure 4v4v4v4 was a thing but I have a memory of doing four way team death match. I could be making things up. That was a long time ago.
During undergrad in the US we used to use Xbox connect. It would function had a lan bridge to other people so you'd just use the regular halo UI to find a game.
So it has no real online features but they were grafed on by a bunch of tricks.
Ah Xbox connect. Had mine and my brother's xbox on the same switch so we could play together with others.
We used to connect across the Atlantic to a host in the US, dude had a fat fibre pipe so 16 player Halo 2 with 0 lag and modded features (like spawning a warthog for each player in blood gulch for Cat vs. Mouse games.)
Fun times. Halo 3 iirc made some changes to the netstack to break it though :(
Ultimately, screen cheating is a feature.
Halo worked well as the pistol (starting weapon) is all you really need. So there’s no massive disadvantage on spawn.
I remember playing online 2v2 (halo on xbox, there was no online so it was actually system link, lan, run over the network. Bloody hard work from Australia) in which screen cheating is most definitely a feature.
Nothing more bonding for two brothers to duke it out 1v1, and then discover you’re leagues ahead of everyone online in 2v2.