Pretty much like the title says. I'm not a fan of tech patents for basic concepts that people come up with over and over again (like, one-click buying for example). Nor do I want to be a patent troll in my old age. The issue here actually has nothing to do with the technology or the code involved, it has to do with the rules of the game, and the math behind those rules.
Just to clarify, this is a gambling game for my Bitcoin casino. It's similar in many ways to a casual game, but different in the sense that the rules and math needed to be calibrated VERY precisely to achieve the desired adjustable payback ratios. Typically it's easier to file for a patent for this type of game as a set of rules than it is as a piece of software, and that's what I'd probably do. On the other hand, filing is in the $10k range as everyone knows. On the other-other hand, it's not that I'm worried about seeing this game pop up as a freebie on flash game aggregators... I'm worried about someone like Bally deciding they like it enough to make a real-world slot out of it and then running their own development track so I never see a dime in royalties.
The game is amazing, it's polished, I've been working on it for months and it's ready to ship tonight. I've already been advised by patent lawyers (who I can't really afford) that I might get some leeway in the US for being the first to release, but that in Europe everything about it will be basically un-patentable if I put it online without filing somewhere (oddly, filing in the States seems to be enough).
I run a Bitcoin casino, https://strikesapphire.com ...and I'm more interested in pushing out original games than anything else... but the fact is we're not making a whole lotta money at the moment given the state of the Bitcoin economy, and what I'd really like is to land some nice game licensing contracts on the side. But it's a catch-22, because to show what I've got I have to release more and more new games (4 more in the pipeline) and at some point I think I need to get OUT of this "ship it" mentality and start thinking about whether I should bother putting new ideas out there that other casinos / land casinos / game manufacturers are likely to steal if they gain the popularity I'd like them to.
Is your game super-fun, as well as being super-configurable? If so, maybe pitch it to Zynga or Pop-cap or some other company that's well established in the casual gaming space. Sure, they might rip it off, but it's likely cheaper and easier for them to buy it/hire you. I see you wisely make the site unavailable to US residents to avoid falling foul of gambling laws, so I can't guess what sort of games these are. But although there is money in running a casino, there's also a lot of money in recreation, with fewer worries about suddenly finding your assets frozen because some criminal once put $50 through your online casino.