> I recall somewhere that this same type of optics can make heads-up displays that have depth of field as perceptible to the eye, but I can't find the reference. It does sort of make sense tho
Yeah, the lack of this effect is one reason that VR games cause nausea. Unfortunately, even if light field displays were cheap (they're not), rendering to them was extremely expensive last I checked (around 50x more expensive than running in stereo)
Yeah, the lack of this effect is one reason that VR games cause nausea. Unfortunately, even if light field displays were cheap (they're not), rendering to them was extremely expensive last I checked (around 50x more expensive than running in stereo)