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What Happens When Twelve Thousand Game Developers Converge? (newyorker.com)
36 points by mitchbob on April 9, 2022 | hide | past | favorite | 44 comments



So much crypto press here. You know what actually happened? The crypto talks were given to empty rooms, and the crypto booths were empty. People only took pictures to ridicule them on social media. Scams should sit down.


Good to know.

There is near zero overlap between NFT stuff and 3D virtual worlds that actually work and have users. Despite all the PR about Decentraland, few people go there. Here's the current user count, from the live servers. Total is at the lower left.[1] 1222 connected users right now. That's all. (The only trustable number is connected users right now, because that's checkable from outside.) Biggest user count I've seen is 2600, a few months back. The trend seems to be downward. Decentraland claims large numbers of monthly active users, but those numbers may be fake. If you don't connect with a wallet, you get a new identity on each login.

I've been disappointed. I want to see big virtual worlds, like a bigger, better version of Second Life. We are not seeing much implementation from the NFT crowd. At best they bash something together with Unity that looks like My First Unity Game. At worst, they just sell NFT "land" and claim they'll have a 3D world someday.

[1] https://decentraland.github.io/catalyst-monitor/

[2] https://restofworld.org/2022/investors-land-metaverse-decent...

[3] https://www.unrealengine.com/en-US/wakeup


>The gaming industry is known for grinding, frenetic working conditions. Game studios sometimes enter prolonged periods of “crunch,” during which employees are asked to work eighty-hour weeks. Just before G.D.C. began, “People Make Games,” a popular YouTube show about game developers, released an episode investigating emotionally abusive behavior by three well-known independent studio heads. The report seemed to have rattled some of the attendees I spoke with, particularly those who were friendly with the subjects of the investigation.

Investigating Three Indie Superstars Accused of Emotional Abuse

https://www.youtube.com/watch?v=xDPzZkx0cPs

>What began as an investigation into the collapse of a single indie studio became something much bigger, as more and more developers came forwards to share their stories.


> In 2016, Microsoft hosted a party for Xbox that featured professional dancers in “sexy school-girl” outfits.

Good thing all of San Francisco moved to Miami where this is commonplace right next to the mayor himself chatting about tech. SF never asked the performers what they thought about being excluded, many of which are just as excited to be at the company event and have that on their resume, instead SF tech crowd barreled towards privileging one group of people over another in hilarious foreshadowing of much greater exclusion.


>“I’m not sure what direction arcades are going in other than to say there’s a focus on retro games to the point of it seeming like addiction to nostalgia,” DeMarco told me. Around the corner, at a station for Plinko Burger, gamers squeezed bottles of ketchup and mustard with ferocious concentration. One booth over, players of Buy! Sell!, a stock-trading game, controlled it by shouting instructions into analog touch-tone telephones.

This description of the GDC trade show floor reminds me of a scene from Ari Folman's film "The Congress" (2013), when the personality stock traders were all freaking out:

THE CONGRESS clip1- Miramount Nagasaki Lobby:

https://www.youtube.com/watch?v=BPGhw4nACfk

A much more realistic scene from that same film, which says a lot about the game and entertainment industry:

The Congress (2013) Scan Scene

https://www.youtube.com/watch?v=pPAl5GwvdY8


> A week of boba, crypto

What has crypto got to do with game development?


Crypto scam artists are always trying to stick their greedy fingers into everything, of course crypto is trying to invade video games too.


Oh, real innovative comment in this day and age. Scams exist throughout history, at least crypto's goal is authenticity and transparency.


There's nothing wrong with crypto on its own but crypto in video games is 100% a total scam. There are no realistic use cases for it other than tricking people out of their money.


It would be applicable for in game currency and in game assets. What comes to mind is a game like CS:Go. Tournament prizes paid in currency, in game items like weapon skins and knives as NFT. I'm not likely to use it as I don't play games, but it is easy to see the application for it. (Unless biases preclude that)


You technically could do that but there's no real advantage to it, having an external store for a game's data isn't useful; a database is a better fit in all use cases. A game's economy doesn't exist without the game's balance and the same goes for items within that game. Trying to make some pie-in-the-sky "+4 str +4 stam leather belt" NFT is just nonsense.


I didn't say it was essential, I was filling in the details that the parent post was not able to understand. I do not play games, and I do not believe either of the two necessitates the other, I just have a knack for understanding simple concepts.


Crypto is a solution looking for a problem to solve. It is like a parasite, which will latch onto any existing tech and enable scams on the same.


Gamers have already been groomed into a neat little group of gamblers by loot boxes etc. crypto makes sense.


Not really sure if you're joking here or not.


If you hang out in the NFT communities it is a lot of gamers who have the same behaviors co-opted for revenue.

People that self-identify as gamers are just a gatekeeping irrelevant subsection of the gaming market. They protested “don't you all have phones” while the actual company accurately knew they were making revenue from mobile users who would practically never be at the gaming conference or see the memes. Lootboxes are in, microtransactions are in, presales are in…. you really think all this protesting over NFT’s is going to make them … not in? They’re the same things, an extension of the same trends.

(If you haven't seen these parts of the NFT market yet and have a different conception of NFTs, the above parts have been the biggest parts of the NFT space for the last year)


Just look at how the recent news in how big gaming publishers have announced large NFT / Crypto projects. The latest one being Ubisoft.

The reactions from the broader gaming community has been nothing but pure hatred.


Think about crypto in terms of what it fundamentally is: a decentralized append-only ledger with validation. And so think of anything relying remote storage, but without the need of centralization. There are two big general benefits:

1) Games can have online features without having to rely on centralized servers. It's an increasing shame that many games which have rich online options end up becoming crippled, if not killed, once the servers inevitably are taken offline. "Crypto" can solve this problem in some cases by being able to decentralize certain types of online features.

2) The decentralization aspect can enable various features to be used independent of a single game. Of course the same is also true of a single server but then you're in an even worse scenario with the servers going offline issue where a single server going down could end up killing multiple dependent titles. As well, with a decentralized solution, competing companies that may not want to depend on one another but might want to share in-game content could do so.

Dragon's Dogma, which was full of relatively innovative features, has at least 2 great use case scenarios. In the game players can use your character as an NPC ally within their game, a 'pawn'. With crypto you could create a decentralized cache of these pawns with the usual benefits: they can theoretically be used in games besides just DD, the pawn system keeps working long after Capcom kills the servers.

Another example was the final optional boss. No individual player can kill it, instead it has a shared hp pool that players chip away at until it dies and each player that contributed is then rewarded. Again a perfect example of something that could be done in a decentralized way that has some possibility of even doing things like having the same boss in multiple games, and of course also working even once the servers are taken offline.

Basically it's just another tool that you can do neat things with.


I'd be hard pressed to find something that fits better.

PayPal and Stripe do not allow virtual currencies due to them being high risk of chargebacks / credit card fraud.

Crypto is sometimes the only way to accept payment for virtual currencies / ingame items.

It's nice for the developers as chargebacks are very common in the industry and expensive.

Generally you get a bonus % when you pay in crypto because of this.

You could even do away with the redundant virtual currency and embed a crypto currency directly into your game, linking your games natural economy that forms to your coin value.

A game like an MMO usually get's a natural economy driven by supply and demand. Depending on how long it takes to farm gold, how rare the item is, etc.

Using a crypto coin in your game would visualize that value and allow your players to earn it in game and exchange it for its value in Bitcoin for example.

Items would be NFTs, the rarity and attributes of the item is already there, just make a token for it. When players trade items the NFT is transferred from one character (wallet) to another. The value of the item/NFT is what people assign to it.

Items and virtual currencies are just NFTs and tokens that aren't on the blockchain. By moving them to a blockchain you allow them to be exchanged.


>Using a crypto coin in your game would visualize that value and allow your players to earn it in game and exchange it for its value in Bitcoin for example.

So why use crypto, when games already use fonts, and numeric digits, commas, and dollar signs, and string formatting functions, and binary to decimal conversion routines, and text rendering libraries, all existing technologies for visualizing value?


You misunderstood and took the statement too literally.

Let's say you have an MMO and players are selling gold for $5 per 10k. The people selling the gold are essentially creating an exchange of a virtual currency for fiat currency.

Crypto cuts that middleman out and allows everyone to exchange to and from the gold with other coins.

The visualization is instead of seeing 3rd party gold sellers giving an estimate of how much your gold is worth, your coin is the direct value.

Did that clear things up?


Real Money Trading is banned by pretty much all MMOs and games, save some reaaaaally specific exceptions (EVE Online, for example).


I'm not talking about directly ingame. People sell their accounts, items, and gold to others frequently.

You either buy the whole account or you buy it and then they send you the gold/item ingame.

There's a lot of communities, forums, and even businesses that revolve around it. It's a huge market.

Many games it's not technically banned, just not supported due to payment processors not allowing it.

Some games it may be against the rules, but it's hard to enforce.

https://www.g2g.com/

https://mmoauctions.com/

https://www.mmogah.com/

https://www.mmobux.com/

https://odealo.com/

There's hundreds of sites like that, some for niche games, some more general.


Sorry, I forgot to mention databases.

So why use crypto instead?

https://www.forbes.com/sites/paultassi/2022/02/26/valves-gab...

>Valve's Gabe Newell Takes A Flamethrower To The Metaverse And NFTs

[...]

>"The things that were being done were super sketchy. And there was some illegal shit that was going on behind the scenes, and you're just like, yeah, this is bad. Blockchains as a technology are a great technology, that the ways in which has been utilized are currently are all pretty sketchy. And you sort of want to stay away from that…. The people who are currently active in that space are not usually good actors."

>"There's a bunch of get rich quick schemes around metaverse. Most of the people who are talking about metaverse have absolutely no idea what they're talking about. And they've apparently never played an MMO. They're like, 'Oh, you'll have this customizable avatar.' And it's like, well... go into La Noscea in Final Fantasy 14 and tell me that this isn't a solved problem from a decade ago, not some fabulous thing that you're, you know, inventing."

>Here, Newell is saying plainly what many in the gaming community have been thinking when it comes to the “metaverse” presented as a bunch of blockchain-based Second Life knockoffs that are selling virtual real-estate to stupid business brands for millions. Meanwhile, actual metaverses, immersive video games, have been around for decades and already do all the things and much, much more than these newcomers.

>Very few people in this space will speak this frankly about the current gold rush situation when it comes to the blockchain, NFTs and the metaverse, but it’s great to hear from industry icon Gabe here to set the record straight.

[...]

Edit:

https://en.wikipedia.org/wiki/Linden_Dollar

Gabe's point stands that the web3 kids have no fucking clue about what came before and has already been around for decades, or what any actual game developer or player would want to do with a game.

It is not economically practical or even technically possible to deliver on most of the empty starry-eyed promises being slung around by NFT shills. They're primarily scammers pushing get-rich-quick pyramid schemes and pump-and-dump rug-pulls, not experienced game developers or designers or economists.

pewpew hit the nail on the head:

https://news.ycombinator.com/item?id=30975029

>Crypto is a solution looking for a problem to solve. It is like a parasite, which will latch onto any existing tech and enable scams on the same.


You are using a database to sync addresses with players and other game related things.

But the balances and asset ownership is stored in a blockchain so you can exchange it with other crypto currencies.

That means you could farm gold ingame, exchange with bitcoin, then go to a bitcoin atm and get cash or vice-versa.


Pretty natural. A lot of games already have to think about economics (e.g. wow). Now with crypto you can have an in game economy that can extended beyond your game making your users real money and incentivizing adoption.


...by gold farmers. You missed a bit at the end of the last line.


>incentivizing adoption

You mean promising that some day other people will pay you for playing an un-fun game instead of actually making a fun playable game in the first place.


So if it was a fun game (subjective) you would have no issue?

It's a benefit for players to be able to earn coins ingame and exchange them with other currencies.

The current status quo is you can only buy virtual currency in games, not sell them.

Crypto in game gives more power to users.


This is something that nobody in the industry wants so it will likely never happen


Crypto allows you to easily print in game assets and sell then for cash equivalent tokens


Does anybody seriously believe that creating and selling game assets wasn't previously possible and easy? My understanding is that it's been Valve's bread and butter for decades.

(I've heard that NFTs will make assets "transferable" between games, which I also understand to be currently possible when the games cooperate. I've yet to receive an explanation for how NFTs solve the NxM "graph" problem of sharing an asset across random games that don't share the same engine, network protocols, or basic asset formats.)


> I've heard that NFTs will make assets "transferable" between games, which I also understand to be currently possible when the games cooperate.

Of course, it still doesn't work when you lose the license to the asset.

https://kotaku.com/f1-formula-1-one-delta-time-nft-crypto-cu...


Nobody building in the NFT space believes that.

Just roll with it, start referring to any random online world as a metaverse (or better yet, the singular metaverse) and move on. Its not about solutions its about capital, the technology comes with some interesting things. I dont view that as controversial. If people want to spend their money on that, sell that.


Too bad Team Fortress 2 was before the era of Crypto, they could have made tons of money selling hats or something.


Mr. patio11's explainer on mobile game accounting makes me doubtful it actually helps at all if you ever want to recognize revenue.

https://bam.kalzumeus.com/archive/accounting-for-saas-and-sw...


NFT scams, basically.


I'm not sure but I suspect the Actor Pattern is involved.


Great article! Represents the experience pretty well.



My guess is nothing…


How many got COVID?


How many care?

Society has splintered in half, with the at-risk along with those who can’t afford to live separately, and everyone else.

People spent the last 24 months segregating after initially combining. Unlike before there is no need to even consider how it spreads from an individuals behavior anymore. We had a unique brief period of history where we actually helped the immunocompromised and other at risk populations live, and then simply reverted to the mean. At risk populations never had that consideration before and now dont have it after, and we learned how to manage. The rest of us will slowly and periodically move to being an at risk population - there are always opportunistic infections - and thats good enough for our emergency services capacity.


Which is why I didn't go.

The previous two were cancelled. (There was a "virtual conference" in 2021 which was rather useless. You could watch videos of talks, basically, while paying far too much. You'd expect that a virtual GDC would be a full 3D environment, but no.) This year, most of the big companies, including Epic, Sony, and Microsoft, cancelled.




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