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Computer programmers are relatively expensive to hire, especially ones that have specialized knowledge about making games (eg: deferred rendering, ECS gameplay patterns, network topology models, etc.). There's generally a minimum amount of technical knowledge to create the sort of art you're looking for.

If you can abstract that technical knowledge away from making the art, it can lower your costs. Plus, it becomes easier to hire programmers as they don't necessarily need skills in the visual arts or design.



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