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hugh3
on Oct 7, 2011
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Team Fortress 2 in WebGL
That has some features along the right lines, but I see that the 3D modelling bits really slow down when given more than twenty atoms to draw. Is that a limit of WebGL, or could I get better performance out by using lesser shading... or something?
Come to think of it, is this even WebGL?
nkassis
on Oct 9, 2011
[–]
Yeah there are much better ways to optimize this, check out
http://www.sunsetlakesoftware.com/2011/05/08/enhancing-molec...
This technique should work for WebGL too.
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Come to think of it, is this even WebGL?