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That has some features along the right lines, but I see that the 3D modelling bits really slow down when given more than twenty atoms to draw. Is that a limit of WebGL, or could I get better performance out by using lesser shading... or something?

Come to think of it, is this even WebGL?



Yeah there are much better ways to optimize this, check out http://www.sunsetlakesoftware.com/2011/05/08/enhancing-molec...

This technique should work for WebGL too.




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