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Most of these that I've come across are fairly intuitive. For example stone enemies being resistant to slashing damage, or dark ghosts being weak to holy damage. There's also typically a workaround, for example a jumping attack with a small slashing weapon does more physical damage.



I believe you, and it sounds like that is fun for you.

Maybe I can explain by analogy. I'm very fond of the author Raymond Chandler, who wrote noir mysteries. I love his work, and especially the way he uses language. But I don't care at all who did it. The artificial puzzle aspect of mysteries just doesn't interest me.

It's the same deal here. I get people like this kind of thing. I'm just saying I'm not one of those people. It sounds like I might appreciate the aesthetics of the game, so if I could play through it on easy mode, I might. Sort of the way I read through a mystery and am allowed to ignore the whodunnit aspect.


I definitely get that it isn't for everyone. I'm not familiar with that author but I can relate via House Of Leaves and only really liking parts of it.

Looking at it from the opposite side, some people have no problem with the gameplay, but pay little attention to the aesthetics or dialogue and lore or item descriptions. For them they can instead look up YouTube videos or Wiki articles to explain things. I don't think it's a bad thing those alternatives options exist, but I think adding say a logbook like in Outer Wilds would cheapen the experience for people who really want to get immersed in the world.

I think practically watching a playthrough or just modding the game to make your character OP is the best workaround.




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