This is incredibly cool, thanks to Don Hopkins for open-sourcing the original (C, C++ or Java implementations) micropolis codebase [1] !
As a shameless plug, I've been for the last few years re-implementing on and off this exact same project (based on the C++ codebase) in Rust, WebAssembly and Svelte! [2] Quite a bunch of buzzwords I know, but it's specifically made for me to have fun.
The map generation is working (or at least it was properly rendered when I was using React) and about ~50% of the codebase has been ported over to Rust, but there's still a lot of work to be done if anyone wants to help!
The end goal is notably to have tons of slick data visualisations with d3.js.
As a shameless plug, I've been for the last few years re-implementing on and off this exact same project (based on the C++ codebase) in Rust, WebAssembly and Svelte! [2] Quite a bunch of buzzwords I know, but it's specifically made for me to have fun.
The map generation is working (or at least it was properly rendered when I was using React) and about ~50% of the codebase has been ported over to Rust, but there's still a lot of work to be done if anyone wants to help!
The end goal is notably to have tons of slick data visualisations with d3.js.
[1] https://github.com/SimHacker/micropolis [2] https://github.com/pierreyoda/micropolis-rs